9/13/09

The one TRUE Console War

The console wars of today are a complete joke. They're nothing like the 16 bit war. 360, PS#, same ol' shit. Wii? Not even worth mentioning. That's just that system that has OMFG No More Heroes.
Anybody here remember the epic War between Nintendo & Sega?
It was the stuff of legends.
At the end of the day it was we consumers who benefited the most from the 16 bit Wars, because that era left a literal gold mine of greatest hits of all time.

Why were these times called a war? Simple really.
http://en.wikipedia.org/wiki/North_American_video_game_crash_of_1983
Long story short Nintendo rose from the ashes that Atari both built & unintentionally destroyed.
Nintendo from Japan swooped in & maintained an iron fist on the gaming market by employing a systems of checks & balances that would ensure
that the gaming market would not over saturate itself again.
Quote:

The American video game crash had two long-lasting results. The first result was that dominance in the home console market shifted from the United States to Japan. When the video game market recovered by 1987, the leading player was Nintendo’s NES, with a resurgent Atari battling Sega for the number two spot. Atari, never truly recovering, could not manage to match the success of its 2600 console and finally stopped producing game systems in 1996 after the failure of the Atari Jaguar. Japanese control of the North American market continued for over a decade.

A second, highly visible result of the crash was the institution of measures to control third-party development of software. Using secrecy to combat industrial espionage had failed to stop rival companies from reverse engineering the Mattel and Atari systems and hiring away their trained game programmers. Nintendo, and all the manufacturers who followed, controlled game distribution by implementing licensing restrictions and a security lockout system. Would-be renegade publishers could not publish for each others’ lines, as Atari, Coleco and Mattel had done, because in order for the cartridge to work in the console, the cartridge had to contain the appropriate key chip for the lock inside the console, and the publisher had to also acknowledge its license to Nintendo in the copyright notices. If no key chip was present or if the key chip did not match the lock inside the console, the game would not work. Although Accolade achieved a technical victory in one court case against Sega, challenging this control, even it ultimately yielded and signed the Sega licensing agreement. Several publishers, notably Tengen (Atari), Color Dreams, and Camerica, challenged Nintendo’s control system during the 8-bit era. The concepts of such a control system remain in use on every major video game console produced today, even with fewer “cartridge-based” consoles on the market than in the 8/16-bit era. Replacing the security chips in most modern consoles are specially-encoded optical discs that cannot be copied by most users and can only be read by a particular console under normal circumstances.

Nintendo reserved the lion’s share of NES game revenue for itself by limiting most third-party publishers to only five games per year on its systems. It also required all cartridges to be manufactured by Nintendo, and to be paid for in full before they were manufactured. Cartridges could not be returned to Nintendo, so publishers assumed all the risk. As a result, some publishers lost more money due to distress sales of remaining inventory at the end of the NES era than they ever earned in profits from sales of the games. Nintendo portrayed these measures as intended to protect the public against poor-quality games, and placed a golden seal of approval on all games released for the system. Most of the Nintendo platform-control measures were adopted by later manufacturers such as Sega, Sony, and Microsoft.


This is MADNESS, This is tyranny of the highest magnitude.
Although at the end of the day, the majority of the NES line up actually were good quality games.
This trend continued to the 16 bit era just moments after SEGA Genesis weakened the PC Engine FX to the point of surrendering.
SEGA killed the PC ENgine's base of operations. SEGA was not a beast yet though. For Sega allowed PC engine's licensed characters such as BONK to continue on living, & carry on the memory of the PC engine along with them. (Bonk released a few ames for SEGA & Nintendo. Similar to how Mario made Sonic his bitch during the 2000's.)

It's around this time that the SNES showed up to the Genesis's door stop, and then, and then....
THE WAR BEGAN!
Each game that was released during this period was like an exploding atom bomb of gaming goodness that affected all who stood in its path.

Round 1: Sega laughed at SNES. Fuck you bitch. We gots arcade perfect ports of Golden Axe, & Altered Beast. We got Space Harrier bitch. Mothafucking Rambo. What chu got fool!

SNES calmly replied with Actraiser, Super Mario World, Super Castlevania IV.

SEGA is like meh whatever. At least you SNES tards have better games than Legendary Axe. LOL that's the best game that the PC Engine could muster!?

Round 2: SEGA is still standing around with their arms folded. Show me wha chu got, Show wha chu got. Nothing that's wut. Not get off my yard bitch.

The SNES calmly rinsed their spectacles a bit, and put them away.
Then BAM a fucking roundhouse kick to the temple with LEGEND OF ZELDA: A LINK TO THE PAST.
This fucking shit caught Sega off guard, but Sega was still like
"Fuck you. That was a sucker punch that shit didn't count."
The SNES then snickered, and BAM SHORYUKEN!!!!!!
SNESE unveils a near arcade perfect (for the time) port of Street Fighter II.
Anybody who remembers how much of a phenomenon SF II was back then would know the full gravity of how powerful a death blow this was.
Thankfully Sega was still standing. Albeit shaken a bit.

Round 3: AH Fuck now Sega knew Nintendo was serious.
Sega could no longer ignore this miserable gnat, and thus officially began the first ever Console Wars.
The years following that were, and still are some of the best years that gaming has ever had.
Super Mario Kart, Streets of Rage 2, Ecco the Dolphin 2, Sonic the Hedgehog 1 - 3 + Sonic & Knuckles,Secret of Mana, Sunset Riders, TMNT Tournament Fighters, Turtles in Time, Pocky & Rocky 1 & 2, Kirby Super Star, Gunstar Heroes, Nba Jam, Castlevania Bloodlines, Contra Hardcorps, Super Metroid, Final Fantasy VI, Xmen (SNES), X men Clone Wars (Genesis), MEGAMAN mothafucking X, Super Punch out, Super Metroid, KILLER INSTINCT, Ogre Battle, Chrono Trigger, Thunder Force IV, Revenge of Shinobi, Shinobi III, Phantasy Star IV & II, ToeJam & Earl, Ranger X, Rocket Knight Adventures, Battletoads & Double Dragon, etc.

Most of the console exclusive games were made in retaliation to the other system.
Sega got the upper hand for a bit when they released Mortal Kombat with blood.
(Whereas the SNES version bled sweat.)
SNES retaliated back with MK II, so the fight was still on.
The war finally ended when Sega's lifebar was flashing in the red, and they started unleashing their DESPERATION ATTACKS.

The 32X, and Nomad......................................................................

Round 4: SNES just laughed at Sega's puny desperation moves, and hit them with a couple quick jabs of Starfox, Killer Instinct, Super Mario Rpg, Chrono Trigger, and the GOAT Kirby Superstar.

Round 5:
Sega officially lost, retreated, & came back to finally murder the SNES with the Sega Saturn.
Only to be soundly trounced by the Sony Playstation, LOL.
The games that truly killed Sega Genesis were Street Fighter II, Super Metroid, Final Fantasy VI, Legend of Zelda, & Chrono Trigger.
These were the game that sold the system over Sega.
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Now you see that was an actual war. I owned both systems, but I played the SNES more, because the console exclusives were fucking crazy, and they just kept on coming, & coming like the fucking energizer bunny.
I only remember playing Shinobi III, SOR 2 & 3, Phantasy Star IV, & Monster World for my genesis.

The 16 bit war had two fully able contenders.
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SEGA GENESIS: The hip cool stereotypically badass thuggish Black guy who'd whoop yo' ass in a fight. (Shmups, Beat em ups, etc.)
He may have not been the prettiest, or the sharpest of the bunch, but he was sure fast (Sega games were faster than Snese games.), loud (SEGA!!!!!!) & took no prisoners.
This was the system that all the cool kids, & jocks owned.

Everything Sega did exuded style.

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Super Nintendo: SNES was like that sneaky animu asian mobster who wore spectacles.
He wasn't anywhere near as loud, or fast, but every single move he made was cold & calculated. Whereas Sega pretty much did everything at random hoping that one of their games would be a hit.
SNES almost always struck back with well timed blows that would chip away at Sega's endurance, before unleashing the final blow of Super Metroid, Killer Instinct, Chrono Trigger, Final Fantasy VI, etc.
This was the system that most of the gamer nerds owned.
(Save for the people who bought an SNES solely for Mortal Kombat II, Street Fighter II, & Killer Instinct.)
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These combatants were relatively evenly matched as you couldn't really say which was the better system.
Sega games had more Arcadish style games, and SNESE had slower "immersive experience" games.
The plus & minuses of the two evened out.

The so called console wars of today are nothing more than over glorified cash whores.

XBOX 360
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360, the Bulgarian prostitute. Always available. Happens to be the leading "hardcore" gaming system. Simply because the rest of the competition doesn't have any games. Although what the 360 does have isn't very impressive either.
Yeah she looks pretty, but that's all she really is. An advertisement of pure shallowness. Look at my Ass. I hope my ass distracts you long enough before you finally realize that all 360 games are just shitty remakes of PC classics.

PS3
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PS3, the Japanese pornstar. She's just like a normal Japanese girl, (PS2, & PSONE) except bigger, & better in all the right places.
Unfortunately she is the least accessible for two reasons.
They all live in Japan, and only speak Japanese. (Plus maybe Spanish, Tagalog, Portuguese, French, but rarely ever English.)
In other words the only PS3 games worth giving a damn about are all PS3 Japan exclusives that will remain forever stranded in Japan. (Ryuga Gotoku 3.)

So as hot as these bitches are. Who cares? When it's so damn hard to obtain one of these babes.

Wii

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Wii, the little girl on a swing.
Look at the little girl go, back & forth on her little swingee.
Wii, wee, wee Wiggle waggle controls.... oh yeah I guess Wii plays some games, some.
Ooh look little girl on a swing.
Eventually the novelty factor of a little girl on a swing wears off, and then you wake up to reality.
Little girls on a swing aren't sexy at all.
SUre she may have her little crazy No more Heroes bitch fits every now & then, but I see that as merely slightly amusing.
Rather than anything that even remotely resembles K.O. power.

Seriously how the fuck can people even dare to compare the console wars of today to the console wars of the 16 bit era.
The 16 bit era was a full on STREET FIGHT!
Current Gen is just two sexy ass whores slapping each other in the ass, & verbally harassing one another over money. Around the corner somewhere is a random little girl in the play ground doing her own thing wig, wagging back in forth until she gets bored.